Loot is a tactical, competitive dungeon crawler where players immerse themselves in the lore of their character, starting with a bare inventory in an empty dungeon and building an awesome adventurer with compelling equipment and items. But beware, a powerful guardian and its minions watch over the treasure buried within and will protect it at all costs.
While I didn't do the final design of the game board, I did contribute to the overall layout, stressing some key things
I did not design the playable characters but collaborated with the other designers to make sure character mechanics and stats aligned with the items and all Health, Armor, Attack, and Range values were balanced.