← Projects

Call of Duty: Warzone

Associate Technical Designer

My Role:

  • Associate Technical Designer on the Warzone team that released Ashika Island and is working on the announced return of Fortune's Keep
  • Owned multiple mechanics from paper concept to ship, including contracts and map easter eggs
  • Prototyped gameplay systems and mechanics quickly with text-based scripting and many other in-house development tools
  • Collaborated with other disciplines to iterate on and polish mechanics to shippable states that players would find fun and engaging, including close collaboration with Audio and VFX teams for clear and responsive player feedback
  • Was a resource to other developers in Art, Audio, VFX, and Level Design for any technical questions and implementation best practices
  • Created design and technical documentation of mechanics and gameplay systems so other disciplines could work more efficiently towards clear goals
  • Debugged large scripts in order to track down issues and correct them in a sustainable way

Owned Content

Radio Easter Egg

  • Placed and selected radios across the map in logical positions in relation to each other so they could be found and completed without the circle collapsing on them too early
  • Spawned an AI encounter with minimal disruption to the normal match
  • Contextual feedback to the player in order to find the radios using audio and vfx

Shuriken Easter Egg

  • Created a small skill challenge to test players' timing and aim and provide a fun mini-game
  • Utilized existing content in decoy dummies and implemented it in new ways to achieve different behavior

Windchime Easter Egg

  • Simple sequential puzzle that changes orientation each match
  • Provides clear and engaging feedback with audio and vfx when progressing

More yet to be released...

Top ↑
B-Side Arrives 2021
Follow our Indie Journey with us! @LittleSquidStudios
wishlist b-side
© Little Squid Studios 2020