Associate Technical Designer on the Warzone team that released Ashika Island and is working on the announced return of Fortune's Keep
Owned multiple mechanics from paper concept to ship, including contracts and map easter eggs
Prototyped gameplay systems and mechanics quickly with text-based scripting and many other in-house development tools
Collaborated with other disciplines to iterate on and polish mechanics to shippable states that players would find fun and engaging, including close collaboration with Audio and VFX teams for clear and responsive player feedback
Was a resource to other developers in Art, Audio, VFX, and Level Design for any technical questions and implementation best practices
Created design and technical documentation of mechanics and gameplay systems so other disciplines could work more efficiently towards clear goals
Debugged large scripts in order to track down issues and correct them in a sustainable way
Owned Content
Radio Easter Egg
Placed and selected radios across the map in logical positions in relation to each other so they could be found and completed without the circle collapsing on them too early
Spawned an AI encounter with minimal disruption to the normal match
Contextual feedback to the player in order to find the radios using audio and vfx
Shuriken Easter Egg
Created a small skill challenge to test players' timing and aim and provide a fun mini-game
Utilized existing content in decoy dummies and implemented it in new ways to achieve different behavior
Windchime Easter Egg
Simple sequential puzzle that changes orientation each match
Provides clear and engaging feedback with audio and vfx when progressing