“Kill them all! Kill them all! Kill them all!”
The chant was getting louder and louder throughout the stadium. These fans really wanted action today.
For the competitors, it wasn’t that simple. They didn’t want action, but it was necessary for their survival, for the game of Battleflag is unforgiving.
“Both teams are now setting up their defenses! Which team will rise above and capture the opposing flag? Or will we see a bloodbath, and will one team get completely knocked out? Now’s the time to find out folks! Battleflag starts in 3...”
The competitors made their last minute decisions of where to set up defense and chose their starting two members.
“…2…”
Blood pumping through their veins, each fighter was ready. Whatever happened to them today, they’ll put on a good show. Their lives depended on it.
The horn blew.
“…1! FIIIIGHT!”
Battleflag is a fast-paced Capture the Flag board game designed to test strategy and teamwork where two teams will fight to grab the opposing team's flag and bring it back to their base while building their own defense and keeping their flag, and themselves, safe.
Each character has a different playstyle and role throughout the game, with their own unique base stats and special ability. These stats and abilities were balanced over time through rounds of playtesting, feedback, and iteration.
The map design facilitates movement and strategic placements of barricades and sentries.
Battleflag includes interesting power weapons spawning at various points in each game, similar to digital games like Halo. Since every weapon is powerful, they have very limited usage, again adding to the strategy of when and how to use them. Many of these power weapons were designed to change the way a player behaves for a turn or two as some introduce new mechanics that are specific to the weapon.