This will be the first of (hopefully) many weekly development blogs from Little Squid Studios where we’ll discuss the ongoing progress of our project(s) from both a high level and (for all you fellow nerds out there) a nitty gritty level. High level will include any milestones or headline news, like this one. Nitty gritty is where we’ll discuss things more in depth, like the dev process, design decisions, and what keeps us up at night.
Now that that's outta the way - Ahem!
APRIL BUSINESS! This past month we've:
Nailed down the story arc and outline, narrative beats, and level progression
Updated our timeline and sprint schedules
Had to toss that to the wind when Indie Cade wrote to us about a new deadline
Name change (we’ll get to that)
Finished the website (you’re on it)
Analyzed playtester feedback from March (thank you all!)
Business research
Made *new* updates to our timeline and sprint schedules (we expect this to be an ongoing theme)
APRIL GAMES! Maybe this is just the quarantine talking or maybe somebody will find this interesting, but here’s some games we played this past month!
Halo CE - co-op, of course
Animal Crossing - meaning we've spent all our time custom designing a margarita stand and still haven't made a turnip profit.
Valorant, beta - work perks
Titanfall 2 - Mike's making me, but I'm on board with Matt Mercer's VO
Tainted grail - a kickstarter we backed & now have too many red cubes to keep track of
Magic the Gathering - a classic
Gwent simulator - which has a fun mini game called, Witcher 3
Ori and the Will of the Wisps - wiped Mike's tears and we're only a third of the way through
Jackbox - forced everyone we know to play too
Gloomhaven - a standby favorite
Lastly, the biggest and most time consuming update from this month - We've renamed our game!
Welcome to 'B-Side!'
This was a tough decision because both of us liked ’Hindsight’ quite a bit. We felt it was intriguing and made you think, plus it fit very well with the story of the game. It also applied to the very nature of games; you need hindsight to know how to fix any mistakes you make when progressing, you know?
Unfortunately, we discovered a bit of a conflict with another game in development that we don’t want to compete with, so we made the decision to rename and give our game a fighting chance to not be buried under the media coverage of the competitor. We think B-Side still fits (and might even be better?) with the themes of the story and overall mechanics. So, get ready to see that update on all our things going forward (we're working on it).
Anyway! Thanks for reading I guess, because what else is there to do right now.
Stay tuned for the next one!
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B-Side Arrives 2021
Follow our Indie Journey with us! @LittleSquidStudios