The goal: Create an activity that spans the entire map using environmental clues to lead players to a small encounter and worthy reward.
I worked closely with the Audio and VFX teams to make sure the contextual clues of the radios were clear to follow, drawing players in out of curiosity. I also collaborated with the AI team to get the best result for an AI encounter at the end of the quest where a hidden safe is rushed by a squad of soldiers.
The goal: Leverage existing content to create an activity that tests players' aim and timing.
I reworked the existing Inflatable Decoy to be able to be used manually in script and created a target practice course with them with specific timing requirements and target order to make a difficult but fair skill challenge.
The goal: Use audio and visual cues to create a simple sequential puzzle.
I utilized the level layout in an interesting way so that all pieces of the puzzle could be interacted with from one area, then worked closely with Audio and VFX to get clear and engaging feedback for puzzle progress. I also extended the capabilities of our airdrop system so specific rewards could be dropped wherever a quest was completed.