Technical Designer on the Warzone team that released Ashika Island, Fortune's Keep, and Shattered Veil (Black Ops 6 Zombies)
Owned multiple mechanics from paper concept to ship, including quests, contracts, and map-specific gameplay
Prototyped gameplay systems and mechanics quickly with text-based scripting and many other in-house development tools
Collaborated with other disciplines to iterate on and polish mechanics to shippable states that players would find fun and engaging, including close collaboration with Audio and VFX teams for clear and responsive player feedback
Was a resource to other developers in Art, Audio, VFX, and Level Design for any technical questions and implementation best practices
Created design and technical documentation of mechanics and gameplay systems so other disciplines could work more efficiently towards clear goals